public static final class SpriteSheet.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder> implements SpriteSheetOrBuilder
Sprite sheet configuration.Protobuf type
google.cloud.video.transcoder.v1.SpriteSheet| Modifier and Type | Method and Description |
|---|---|
SpriteSheet.Builder |
addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
SpriteSheet |
build() |
SpriteSheet |
buildPartial() |
SpriteSheet.Builder |
clear() |
SpriteSheet.Builder |
clearColumnCount()
The maximum number of sprites per row in a sprite sheet.
|
SpriteSheet.Builder |
clearEndTimeOffset()
End time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
clearExtractionStrategy() |
SpriteSheet.Builder |
clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
SpriteSheet.Builder |
clearFilePrefix()
Required.
|
SpriteSheet.Builder |
clearFormat()
Format type.
|
SpriteSheet.Builder |
clearInterval()
Starting from `0s`, create sprites at regular intervals.
|
SpriteSheet.Builder |
clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
SpriteSheet.Builder |
clearQuality()
The quality of the generated sprite sheet.
|
SpriteSheet.Builder |
clearRowCount()
The maximum number of rows per sprite sheet.
|
SpriteSheet.Builder |
clearSpriteHeightPixels()
Required.
|
SpriteSheet.Builder |
clearSpriteWidthPixels()
Required.
|
SpriteSheet.Builder |
clearStartTimeOffset()
Start time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
clearTotalCount()
Total number of sprites.
|
SpriteSheet.Builder |
clone() |
int |
getColumnCount()
The maximum number of sprites per row in a sprite sheet.
|
SpriteSheet |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
com.google.protobuf.Descriptors.Descriptor |
getDescriptorForType() |
com.google.protobuf.Duration |
getEndTimeOffset()
End time in seconds, relative to the output file timeline.
|
com.google.protobuf.Duration.Builder |
getEndTimeOffsetBuilder()
End time in seconds, relative to the output file timeline.
|
com.google.protobuf.DurationOrBuilder |
getEndTimeOffsetOrBuilder()
End time in seconds, relative to the output file timeline.
|
SpriteSheet.ExtractionStrategyCase |
getExtractionStrategyCase() |
String |
getFilePrefix()
Required.
|
com.google.protobuf.ByteString |
getFilePrefixBytes()
Required.
|
String |
getFormat()
Format type.
|
com.google.protobuf.ByteString |
getFormatBytes()
Format type.
|
com.google.protobuf.Duration |
getInterval()
Starting from `0s`, create sprites at regular intervals.
|
com.google.protobuf.Duration.Builder |
getIntervalBuilder()
Starting from `0s`, create sprites at regular intervals.
|
com.google.protobuf.DurationOrBuilder |
getIntervalOrBuilder()
Starting from `0s`, create sprites at regular intervals.
|
int |
getQuality()
The quality of the generated sprite sheet.
|
int |
getRowCount()
The maximum number of rows per sprite sheet.
|
int |
getSpriteHeightPixels()
Required.
|
int |
getSpriteWidthPixels()
Required.
|
com.google.protobuf.Duration |
getStartTimeOffset()
Start time in seconds, relative to the output file timeline.
|
com.google.protobuf.Duration.Builder |
getStartTimeOffsetBuilder()
Start time in seconds, relative to the output file timeline.
|
com.google.protobuf.DurationOrBuilder |
getStartTimeOffsetOrBuilder()
Start time in seconds, relative to the output file timeline.
|
int |
getTotalCount()
Total number of sprites.
|
boolean |
hasEndTimeOffset()
End time in seconds, relative to the output file timeline.
|
boolean |
hasInterval()
Starting from `0s`, create sprites at regular intervals.
|
boolean |
hasStartTimeOffset()
Start time in seconds, relative to the output file timeline.
|
boolean |
hasTotalCount()
Total number of sprites.
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
SpriteSheet.Builder |
mergeEndTimeOffset(com.google.protobuf.Duration value)
End time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
SpriteSheet.Builder |
mergeFrom(com.google.protobuf.Message other) |
SpriteSheet.Builder |
mergeFrom(SpriteSheet other) |
SpriteSheet.Builder |
mergeInterval(com.google.protobuf.Duration value)
Starting from `0s`, create sprites at regular intervals.
|
SpriteSheet.Builder |
mergeStartTimeOffset(com.google.protobuf.Duration value)
Start time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
SpriteSheet.Builder |
setColumnCount(int value)
The maximum number of sprites per row in a sprite sheet.
|
SpriteSheet.Builder |
setEndTimeOffset(com.google.protobuf.Duration.Builder builderForValue)
End time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
setEndTimeOffset(com.google.protobuf.Duration value)
End time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
SpriteSheet.Builder |
setFilePrefix(String value)
Required.
|
SpriteSheet.Builder |
setFilePrefixBytes(com.google.protobuf.ByteString value)
Required.
|
SpriteSheet.Builder |
setFormat(String value)
Format type.
|
SpriteSheet.Builder |
setFormatBytes(com.google.protobuf.ByteString value)
Format type.
|
SpriteSheet.Builder |
setInterval(com.google.protobuf.Duration.Builder builderForValue)
Starting from `0s`, create sprites at regular intervals.
|
SpriteSheet.Builder |
setInterval(com.google.protobuf.Duration value)
Starting from `0s`, create sprites at regular intervals.
|
SpriteSheet.Builder |
setQuality(int value)
The quality of the generated sprite sheet.
|
SpriteSheet.Builder |
setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
SpriteSheet.Builder |
setRowCount(int value)
The maximum number of rows per sprite sheet.
|
SpriteSheet.Builder |
setSpriteHeightPixels(int value)
Required.
|
SpriteSheet.Builder |
setSpriteWidthPixels(int value)
Required.
|
SpriteSheet.Builder |
setStartTimeOffset(com.google.protobuf.Duration.Builder builderForValue)
Start time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
setStartTimeOffset(com.google.protobuf.Duration value)
Start time in seconds, relative to the output file timeline.
|
SpriteSheet.Builder |
setTotalCount(int value)
Total number of sprites.
|
SpriteSheet.Builder |
setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic SpriteSheet build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic SpriteSheet buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic SpriteSheet.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<SpriteSheet.Builder>public SpriteSheet.Builder mergeFrom(SpriteSheet other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public SpriteSheet.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<SpriteSheet.Builder>IOExceptionpublic SpriteSheet.ExtractionStrategyCase getExtractionStrategyCase()
getExtractionStrategyCase in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder clearExtractionStrategy()
public String getFormat()
Format type. The default is `jpeg`. Supported formats: - `jpeg`
string format = 1;getFormat in interface SpriteSheetOrBuilderpublic com.google.protobuf.ByteString getFormatBytes()
Format type. The default is `jpeg`. Supported formats: - `jpeg`
string format = 1;getFormatBytes in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setFormat(String value)
Format type. The default is `jpeg`. Supported formats: - `jpeg`
string format = 1;value - The format to set.public SpriteSheet.Builder clearFormat()
Format type. The default is `jpeg`. Supported formats: - `jpeg`
string format = 1;public SpriteSheet.Builder setFormatBytes(com.google.protobuf.ByteString value)
Format type. The default is `jpeg`. Supported formats: - `jpeg`
string format = 1;value - The bytes for format to set.public String getFilePrefix()
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];getFilePrefix in interface SpriteSheetOrBuilderpublic com.google.protobuf.ByteString getFilePrefixBytes()
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];getFilePrefixBytes in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setFilePrefix(String value)
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];value - The filePrefix to set.public SpriteSheet.Builder clearFilePrefix()
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];public SpriteSheet.Builder setFilePrefixBytes(com.google.protobuf.ByteString value)
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];value - The bytes for filePrefix to set.public int getSpriteWidthPixels()
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field or the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field, but not both (the API will automatically calculate the missing field).
int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];getSpriteWidthPixels in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setSpriteWidthPixels(int value)
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field or the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field, but not both (the API will automatically calculate the missing field).
int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];value - The spriteWidthPixels to set.public SpriteSheet.Builder clearSpriteWidthPixels()
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field or the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field, but not both (the API will automatically calculate the missing field).
int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];public int getSpriteHeightPixels()
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field or the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field, but not both (the API will automatically calculate the missing field).
int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];getSpriteHeightPixels in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setSpriteHeightPixels(int value)
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field or the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field, but not both (the API will automatically calculate the missing field).
int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];value - The spriteHeightPixels to set.public SpriteSheet.Builder clearSpriteHeightPixels()
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field or the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field, but not both (the API will automatically calculate the missing field).
int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];public int getColumnCount()
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
int32 column_count = 5;getColumnCount in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setColumnCount(int value)
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
int32 column_count = 5;value - The columnCount to set.public SpriteSheet.Builder clearColumnCount()
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
int32 column_count = 5;public int getRowCount()
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
int32 row_count = 6;getRowCount in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setRowCount(int value)
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
int32 row_count = 6;value - The rowCount to set.public SpriteSheet.Builder clearRowCount()
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
int32 row_count = 6;public boolean hasStartTimeOffset()
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;hasStartTimeOffset in interface SpriteSheetOrBuilderpublic com.google.protobuf.Duration getStartTimeOffset()
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;getStartTimeOffset in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setStartTimeOffset(com.google.protobuf.Duration value)
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;public SpriteSheet.Builder setStartTimeOffset(com.google.protobuf.Duration.Builder builderForValue)
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;public SpriteSheet.Builder mergeStartTimeOffset(com.google.protobuf.Duration value)
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;public SpriteSheet.Builder clearStartTimeOffset()
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;public com.google.protobuf.Duration.Builder getStartTimeOffsetBuilder()
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;public com.google.protobuf.DurationOrBuilder getStartTimeOffsetOrBuilder()
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is `0s`.
.google.protobuf.Duration start_time_offset = 7;getStartTimeOffsetOrBuilder in interface SpriteSheetOrBuilderpublic boolean hasEndTimeOffset()
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;hasEndTimeOffset in interface SpriteSheetOrBuilderpublic com.google.protobuf.Duration getEndTimeOffset()
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;getEndTimeOffset in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setEndTimeOffset(com.google.protobuf.Duration value)
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;public SpriteSheet.Builder setEndTimeOffset(com.google.protobuf.Duration.Builder builderForValue)
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;public SpriteSheet.Builder mergeEndTimeOffset(com.google.protobuf.Duration value)
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;public SpriteSheet.Builder clearEndTimeOffset()
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;public com.google.protobuf.Duration.Builder getEndTimeOffsetBuilder()
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;public com.google.protobuf.DurationOrBuilder getEndTimeOffsetOrBuilder()
End time in seconds, relative to the output file timeline. When `end_time_offset` is not specified, the sprites are generated until the end of the output file.
.google.protobuf.Duration end_time_offset = 8;getEndTimeOffsetOrBuilder in interface SpriteSheetOrBuilderpublic boolean hasTotalCount()
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
int32 total_count = 9;hasTotalCount in interface SpriteSheetOrBuilderpublic int getTotalCount()
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
int32 total_count = 9;getTotalCount in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setTotalCount(int value)
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
int32 total_count = 9;value - The totalCount to set.public SpriteSheet.Builder clearTotalCount()
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
int32 total_count = 9;public boolean hasInterval()
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;hasInterval in interface SpriteSheetOrBuilderpublic com.google.protobuf.Duration getInterval()
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;getInterval in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setInterval(com.google.protobuf.Duration value)
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;public SpriteSheet.Builder setInterval(com.google.protobuf.Duration.Builder builderForValue)
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;public SpriteSheet.Builder mergeInterval(com.google.protobuf.Duration value)
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;public SpriteSheet.Builder clearInterval()
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;public com.google.protobuf.Duration.Builder getIntervalBuilder()
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;public com.google.protobuf.DurationOrBuilder getIntervalOrBuilder()
Starting from `0s`, create sprites at regular intervals. Specify the interval value in seconds.
.google.protobuf.Duration interval = 10;getIntervalOrBuilder in interface SpriteSheetOrBuilderpublic int getQuality()
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
int32 quality = 11;getQuality in interface SpriteSheetOrBuilderpublic SpriteSheet.Builder setQuality(int value)
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
int32 quality = 11;value - The quality to set.public SpriteSheet.Builder clearQuality()
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
int32 quality = 11;public final SpriteSheet.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>public final SpriteSheet.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<SpriteSheet.Builder>Copyright © 2022 Google LLC. All rights reserved.