@Generated(value="software.amazon.awssdk:codegen") public final class PlayerSession extends Object implements SdkPojo, Serializable, ToCopyableBuilder<PlayerSession.Builder,PlayerSession>
Represents a player session. Player sessions are created either for a specific game session, or as part of a game
session placement or matchmaking request. A player session can represents a reserved player slot in a game session
(when status is RESERVED) or actual player activity in a game session (when status is
ACTIVE). A player session object, including player data, is automatically passed to a game session when
the player connects to the game session and is validated. After the game session ends, player sessions information is
retained for 30 days and then removed.
Related actions
| Modifier and Type | Class and Description |
|---|---|
static interface |
PlayerSession.Builder |
| Modifier and Type | Method and Description |
|---|---|
static PlayerSession.Builder |
builder() |
Instant |
creationTime()
A time stamp indicating when this data object was created.
|
String |
dnsName()
The DNS identifier assigned to the instance that is running the game session.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
fleetArn()
The Amazon Resource Name (ARN)
associated with the GameLift fleet that the player's game session is running on.
|
String |
fleetId()
A unique identifier for the fleet that the player's game session is running on.
|
String |
gameSessionId()
A unique identifier for the game session that the player session is connected to.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
String |
ipAddress()
The IP address of the game session.
|
String |
playerData()
Developer-defined information related to a player.
|
String |
playerId()
A unique identifier for a player that is associated with this player session.
|
String |
playerSessionId()
A unique identifier for a player session.
|
Integer |
port()
Port number for the game session.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends PlayerSession.Builder> |
serializableBuilderClass() |
PlayerSessionStatus |
status()
Current status of the player session.
|
String |
statusAsString()
Current status of the player session.
|
Instant |
terminationTime()
A time stamp indicating when this data object was terminated.
|
PlayerSession.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String playerSessionId()
A unique identifier for a player session.
public final String playerId()
A unique identifier for a player that is associated with this player session.
public final String gameSessionId()
A unique identifier for the game session that the player session is connected to.
public final String fleetId()
A unique identifier for the fleet that the player's game session is running on.
public final String fleetArn()
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
public final Instant creationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
"1469498468.057").public final Instant terminationTime()
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
"1469498468.057").public final PlayerSessionStatus status()
Current status of the player session.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
If the service returns an enum value that is not available in the current SDK version, status will
return PlayerSessionStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from statusAsString().
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
PlayerSessionStatuspublic final String statusAsString()
Current status of the player session.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
If the service returns an enum value that is not available in the current SDK version, status will
return PlayerSessionStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from statusAsString().
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
PlayerSessionStatuspublic final String ipAddress()
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public final String dnsName()
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
public final Integer port()
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
public final String playerData()
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
public PlayerSession.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<PlayerSession.Builder,PlayerSession>public static PlayerSession.Builder builder()
public static Class<? extends PlayerSession.Builder> serializableBuilderClass()
public final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
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