public static interface EC2InstanceCounts.Builder extends SdkPojo, CopyableBuilder<EC2InstanceCounts.Builder,EC2InstanceCounts>
| Modifier and Type | Method and Description |
|---|---|
EC2InstanceCounts.Builder |
active(Integer active)
Actual number of instances that are ready to host game sessions.
|
EC2InstanceCounts.Builder |
desired(Integer desired)
Ideal number of active instances.
|
EC2InstanceCounts.Builder |
idle(Integer idle)
Number of active instances that are not currently hosting a game session.
|
EC2InstanceCounts.Builder |
maximum(Integer maximum)
The maximum instance count value allowed.
|
EC2InstanceCounts.Builder |
minimum(Integer minimum)
The minimum instance count value allowed.
|
EC2InstanceCounts.Builder |
pending(Integer pending)
Number of instances that are starting but not yet active.
|
EC2InstanceCounts.Builder |
terminating(Integer terminating)
Number of instances that are no longer active but haven't yet been terminated.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildEC2InstanceCounts.Builder desired(Integer desired)
Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances.
desired - Ideal number of active instances. GameLift will always try to maintain the desired number of
instances. Capacity is scaled up or down by changing the desired instances.EC2InstanceCounts.Builder minimum(Integer minimum)
The minimum instance count value allowed.
minimum - The minimum instance count value allowed.EC2InstanceCounts.Builder maximum(Integer maximum)
The maximum instance count value allowed.
maximum - The maximum instance count value allowed.EC2InstanceCounts.Builder pending(Integer pending)
Number of instances that are starting but not yet active.
pending - Number of instances that are starting but not yet active.EC2InstanceCounts.Builder active(Integer active)
Actual number of instances that are ready to host game sessions.
active - Actual number of instances that are ready to host game sessions.EC2InstanceCounts.Builder idle(Integer idle)
Number of active instances that are not currently hosting a game session.
idle - Number of active instances that are not currently hosting a game session.EC2InstanceCounts.Builder terminating(Integer terminating)
Number of instances that are no longer active but haven't yet been terminated.
terminating - Number of instances that are no longer active but haven't yet been terminated.Copyright © 2023. All rights reserved.