| Modifier and Type | Field and Description |
|---|---|
Logger |
logger |
ScenarioResult |
result |
Scenario |
scenario |
| Constructor and Description |
|---|
ScenarioExecutionUnit(Scenario scenario,
List<StepResult> results,
ExecutionContext exec,
Logger logger) |
ScenarioExecutionUnit(Scenario scenario,
List<StepResult> results,
ExecutionContext exec,
ScenarioContext backgroundContext,
Logger logger) |
| Modifier and Type | Method and Description |
|---|---|
StepResult |
execute(Step step) |
StepActions |
getActions() |
ScenarioContext |
getContext() |
List<Step> |
getSteps() |
void |
init() |
boolean |
isExecuted() |
boolean |
isLast() |
boolean |
isStopped() |
void |
reset(ScenarioContext context) |
void |
run() |
void |
setActions(StepActions actions) |
void |
setExecuted(boolean executed) |
void |
setLast(boolean last) |
void |
setNext(Runnable next) |
void |
stop() |
public final Scenario scenario
public final ScenarioResult result
public final Logger logger
public ScenarioExecutionUnit(Scenario scenario, List<StepResult> results, ExecutionContext exec, Logger logger)
public ScenarioExecutionUnit(Scenario scenario, List<StepResult> results, ExecutionContext exec, ScenarioContext backgroundContext, Logger logger)
public ScenarioContext getContext()
public StepActions getActions()
public void setActions(StepActions actions)
public boolean isStopped()
public void setNext(Runnable next)
public void setLast(boolean last)
public boolean isLast()
public void init()
public void reset(ScenarioContext context)
public StepResult execute(Step step)
public void stop()
public boolean isExecuted()
public void setExecuted(boolean executed)
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